Then there's the Rising Sun's new Giga-Fortress, a transformable island that turns into a floating Samurai head that fires a devastating laser. Take for instance the Allies' new Harbinger gunship, which pummels units and buildings while soaking up a lot of damage and repairing itself over time. It's telling that there's no multiplayer built into Uprising, because many of these new weapons would easily unbalance any match. And for what it's worth, the mini-campaigns tend to be fun when you get to unleash the new toys at your disposal. That's a plus, as most C&C fans are probably longtime veterans of the genre, and even if you are a newcomer you will have been battle-tested by Red Alert 3. Since the mini-campaigns are so short, there's no time to "ramp up" in terms of difficulty, so things get hairy quickly. There is no co-op mode, or multiplayer in general, but you do get challenging missions that will test your ability to micromanage an economy and army at the same time. If you were accustomed to the co-op gameplay of Red Alert 3 (even if you played by yourself you were always paired with a computer partner), then Uprising will remind you of the good old single-player days of C&C. So like the original game, each campaign exists in its own separate universe, but since they're so brief, there's very little story to follow. And the Yuriko campaign tells the story of the Akira-like Japanese schoolgirl-turned-weapon. The Rising Sun campaign deals with Russian aggressiveness. The Untied States campaign is about the pacification of the occupied Japanese islands. The Russian campaign is about the aftermath of defeat and taking on a dangerous megacorporation. There's no narrative thread that unifies the campaigns, as each serves as a vignette of sorts. Giga-Fortresses+are+ridiculously+overpowered. The four mini-campaigns in Uprising don't sound like a lot, but taken as a whole it constitutes a sizeable amount of content equivalent to many regular real-time strategy games. These mini-campaigns consist of three or four missions each and take place from the perspective of the three main factions and Yuriko, the Akira-inspired Japanese schoolgirl with terrifying psychic powers. Uprising is a collection of four "mini-campaigns" along with an escalating Commander's Challenge that tests just how good a Command & Conquer player you really are. What it doesn't offer is a continuation of the Hasselhoff storyline, but that's probably fine, as we can only imagine that Executive Order #1 would be to mandate curly hairdos for everyone. Here we are now at Command & Conquer: Red Alert 3 - Uprising, an expansion that provides a hearty single-player challenge to fans of the series. Of course, the ending you got depended on the faction that you played, as each of the three campaigns in the game basically existed in its own universe, separate from the others.
When last we left Red Alert 3, all sorts of crazy things were happening, not the least of which was that David Hasselhoff becoming president.